package com.shootingGame.multiplayerClasses
{
	public interface IMultiplayerConnector
	{
		public function IMultiplayerConnector()
		{

		}
		
		function onReceive(type:int, data:Object) : void;
		
		function broadCast(type:int, data:Object) : void;
		
		function singleCast(type:int, data:Object) :void;		

	}
}